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You are missing fallout4.esm
You are missing fallout4.esm












you are missing fallout4.esm

LOOT has NOT been used, I've just had no luck with it and FO4, it seems to mess the load order up completely for me. You WILL end up having to move mods around in both window panes for optimal optimization and game stability! One should make judicous use of Mod Organizer 2*'s conflict notification system (the left window pane) to aid in conflict resolution. Merging/fixing conflicting mods is mandatory for a stable game! Expect to spend at least half that for a semi-stable game using the following mods. To get this relatively stable has cost me roughly SEVEN DAYS of my life merging mods and solving conflicts in FO4Edit. Perk Points Per Level adjusts perkiness so that one can craft better gear. Also using worldwide NPC > Player scaling mod so all enemies are around the players level at all times like in previous games, bosses and other harder enemies have a slightly higher multiplier than other easier enemies that have slightly lower multiplier than player level. Will merge the rest of the changes but would like to have this answered soonish.Currently about 80 hours into the game, level 20 using no XP for kills (seriously Beth, rewarding players for killing?) and lower XP globally. I should extend the keys for fallout4 but which of those should I include ? String support for the vanilla esm and dlcs is now hardcoded but still to finish this up I would like to have per game keys - (u'sResourceArchiveList', u'sResourceArchiveList2') seem to be enough for skyrim but what should I add for fallout4 ? SResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\Īs seen the string files ba2 (that is Fallout4 - Interface.ba2) appears in two new keys SResourceArchiveMemor圜acheList and sResourceStartUpArchiveList. I need a run down of those and related keys so I check all relevant keys and only those - or I should probably hardcode the bsas for the master files ? But what about mods ? So I should probably add sResourceStartUpArchiveList - but this will result in unnecessary loading Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, SResourceArchiveMemor圜acheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 SGeometryPackageList=Fallout4 - Geometry.csg SResourceArchiveList2=Fallout4 - Animations.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2














You are missing fallout4.esm